Debugging Implemented
Reproduce a bug by replaying the exact take that caused it, instead of trying to perform the same motion by hand.
Launching soon · part of XR Forge
Record VR movement in Play Mode, save takes, and replay or loop them through the XR Device Simulator — without putting the headset back on.
A take recorded once, looping in the Device Simulator.
Every iteration on a VR interaction costs the same tax: headset on, find the object, perform the motion, headset off, read the console. Change one line, pay it again. The motion is never quite identical, so neither is the bug.
Arm the recorder, enter Play Mode, perform the interaction once. Head and controller motion is captured frame by frame.
Takes are saved into the project, so they can be committed next to the scenes they exercise.
Replay the take through the XR Device Simulator — identically, every time, with the headset on the desk.
Reproduce a bug by replaying the exact take that caused it, instead of trying to perform the same motion by hand.
Run yesterday's take against today's build and see what changed.
Leave the headset on the desk. Develop and test XR interactions from your keyboard, anywhere — plane, cafe, couch.
Takes are fixtures. Drive play-mode tests from real recorded motion rather than synthetic input.
Repeatable camera and hand motion, so you can retake the lighting without retaking the performance.
Let AI agents drive the simulator through MCP — automate testing and exploration without human input.
The documentation is open to early-access users now. If you have the access password, it is behind this link.
Read the docs